Thursday, 1 April 2010

The Five Keys of Azura - The Norseguard vs. The Red Hand

I decided to show one of the set pieces in the Five Keys, the battle between supporters of Throndar and supporters of his wayward brother Sorondar. This battle takes place in Moonrest on the banks of Lake Moonlight. The Red Hand are very strong, if a little gung-ho, whereas the Norseguard are well trained, well equipped and, most of all, well disciplined. The outcome is, perhaps, predictable.

This is a battle between the Norseguard and The Red Hand that takes place in Lake Moonlight. The Norseguard are Throndar's elite guard whilst The Red Hand are their sworn enemy, fighting with Throndar's brother, Sorondar. Avoid, unless you're a high level...

Wednesday, 31 March 2010

The Five Keys of Azura - Entering Nordheim

The Five Keys of Azura - Entering Nordheim

I've decided to create a few videos of the Five Keys of Azura for upping to YouTube. The first is a video of the player when he enters Nordheim, the walled capital city of the Northlands. You will see my character enter via the main gate and take a walk around the market, down to the western end where there is a feature pool and some large Nord houses, then on into the poorer south end of Nordheim. This the text that goes with the video :

The Five Keys of Azura entering Nordheim. I have produced this video for those of you that never actually got into Nordheim for you to see what you missed. Getting there involves quite a bit of questing and exploring once you reach the Northlands. Try it again, and when you can't get into Nordheim - remember what I said.


Tuesday, 23 March 2010

Tuco asked 'How do you change the items in the chests'


Q1. How do you change the items in the chests?

Find all the chests on the Containers tab, find the chest with the name that you want to modify, double-click it and you will be taken to the screen that allows you to place items in the chest - or remove them. Only do this with unique chests that you have created for your character i.e. a character that you have created and given a unique name. If you change chests that your NPCs do not own, then you risk screwing-up the system.

Q2. How do you make the merchant have money to buy your items?

Same deal as with the items in the chest. Find the trader that you have created on the NPC tab, double-click to open his inventory, then find the gold objects on the Misc tab. Click on one of the gold items and, whilst holding down the left mousebutton drag the gold into the traders items area in the lower right part of the screen.

I hope this answers your question.


Sunday, 21 March 2010

Please use this post for CS help and general chitchat

This post should be used by modders to discuss anything that relates to modding and the Morrowind or Oblivion Construction Set.

Please use this thread to discuss anything related to modding with other users.


Tuesday, 16 March 2010

Morrowind Construction Set Tutorials

On my Morrowind Oblivion site I have provided a series of tutorials that help players and modders how to mod the Morrowind game. These tutorials range from those for the complete newbie to more difficult ones for the experienced modders. I plan to provide you with some extracts from these tutorials to whet your appetite, in the hope that it might encourage some of you to give modding a try.

Modding can, at first, seem somewhat daunting. Just getting the right tools and understanding how to setup the Morrowind game to provide the environment seems like it could be quite hard, but with help from the newbie tutorial it should not seem as difficult as expected.

The newbie tutorial begins by explaining how the Morrowind environment is installed onto your computer, then goes on to explain how the hierarchy of the morrowind files is laid out. It then explains how to setup and use the Morrowind Construction Set - the CS as modders like to call it.

The CS allows modders to build fantastic worlds within its confines, to create towns and cities, weapons and armor, scrolls and magic and other role-playing elements using a point and click interface.

When you have finished you only need to exit and save your mod, ensure that it is put into the correct location on disk, then start the game from the loader and specify that your mod is loaded with the game. Then, you will find all the objects and characters in the game, just where you put them.

It really is a fantastic system that provides endless fun and entertainment. And when you are confident that your mod works as expected, then you can release it so that the myriad Morrowind fans all around the globe can play it.


Sunday, 14 March 2010

Welcome to the Morrowind and Oblivion Blog

This blog is complimentay to my Morrowind and Oblivion Site.

I decided to create this blog because the constraints on my domain's site meant it was not compatible with blogging, and because the Google blogs are free ;)

This will allow for discussion of the real site by Morrowind and Oblivion enthusiasts, which has not been possible in the past. I would therefore like feedback on the way my site looks and feels, whether you love it or loath it, and, more importantly, what you think it needs and what you think it is missing.

On the main site I have tried to accommodate casual Morrowind and Oblivion gamers, and tried to make the site appealing to modders. That is why I have provided mod reviews, construction set tutorials, tools and utilities, and stacks of popular mods for both Morrowind and Oblivion.

So, get posting and let everyone know what you think.

I'm looking forward to hearing your comments, and please,

No obscene material.

Dave Foster